Quick Code Creation

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Quick Code Creation

Postby GameGenieBob » Thu Mar 14, 2013 4:08 am

I think I have the basic grasp of creating quick codes that begin 0, 1 and 2.

I know that

Code: Select all
20004E58 3B9AC9FF

Changes 8 bytes starting at 0x4E58 to 3B9AC9FF

But what does the quick code starting with 8 mean/do?

WKC2 GR 29 Code
Code: Select all
80010004 0E180003
280002FE 00C65D3F
0800030A 0000001D
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Re: Quick Code Creation

Postby You » Thu Mar 14, 2013 5:22 am

GameGenieBob wrote:
Code: Select all
20004E58 3B9AC9FF

Changes 8 bytes starting at 0x4E58 to 3B9AC9FF

Changes only 4 bytes btw.

Line by Line Explanation

80010004 0E180003

8 = Search, its the equivalent of doing 0x in Advance Mode in the Search Bar

001 = The amount of times to match the bytes you are looking for before writing them

0004 = The amount of bytes you want to match

0E180003 = bytes you are matching

Code: Select all
80010004 0E180003
This is the equivalent of doing 0x0E180003 and hitting the search button once in Advance Mode


280002FE 00C65D3F

2 = Write 32bits (4bytes)
8 = Pointer (Match Start 8)
0002FE = Start writing at this position away from bytes you Matched, so This will begin writing at 02FE bytes to the right of the 0E in 0E180003

00C65D3F = 32bits (4bytes) to write

0800030A 0000001D

0 = Write 8bits (1byte)
8 = Pointer (Match start 8)
00030A = Start writing at this position away from bytes you Matched, so This will begin writing at 030A bytes to the right of the 0E in 0E180003

You can expand the amount of bytes you want to search as well, for example; searching for these 8 bytes (0E1800030123AB456) would be

80010008 0E180003
123AB456 00000000
280002FE 00C65D3F
0800030A 0000001D

Or if you wanted to match the second occurrence of this 8 bytes (0E1800030123AB456) it would be

80020008 0E180003
123AB456 00000000
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Re: Quick Code Creation

Postby Mitdog » Thu Mar 14, 2013 5:47 am

Great explaination on how the codes work thanks for the little tutorial i will stick this in advanced mode
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Re: Quick Code Creation

Postby neonemesis » Thu Mar 14, 2013 7:44 am

Is there a way to write bytes in oposite direction (to the left of bytes it search)?
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Re: Quick Code Creation

Postby BomWatchOut » Thu Mar 14, 2013 12:08 pm

neonemesis wrote:Is there a way to write bytes in oposite direction (to the left of bytes it search)?


why work to the right when you can work from the left? just look a common dword ( a 32bit everyone has in common) from the left of the place you want to change.

btw, You.. i got lost half way in your explanation lol. Got lost when you started with 280002FE 00C65D3F. But please correct me if im wrong, i really would like to learn this:

Things i know, If the code starts with:
8 means a search code line
0 means 8bit to write (FF)
1 means 16bit to write (FF FF)
2 means 32bit to write (FF FF FF FF)

80010004 0E180003
280002FE 00C65D3F
0800030A 0000001D

80010004 <- what to search, how many times and how many bits to match.(EDIT: so if 0 near the 8 then the amount of bits to match go in amounts of 8 bits?)
(TEST SAMPLE: 80010002 AABBCCDD this will only search for CCDD right?)
0E180003 <- Code been searched
Pointer is fixed on this location right now: 0E180003
280002FE<- 32 bits to write and how far away from the fixed location, this is 02FE times (decimal 766 ) away from 0E. Why 0E and not 03?
00C65D3F<- 32 bits to write. What do you mean by this? It writes this value or it will write in a 32bit format? and if it will write, how do i do 8 or 16bits?
pointer is fixed 02FE times away from 0E180003 with a new value of 00C65D3F OR ready to write in 32bit
0800030A <- new search starting from the fixed location at 0E180003, this time 1bit to write and 030A (decimal 778 )times away from 0E. Again, Why 0E?
0000001D<- This last bit in here will be written i think. Will write 1D which stands for 29 in decimal

and also, if all of this is true, then how you explain this:

Template
Change all in Bold below
80010008 00001400
CURRENT# 00000000
28000004 DESIRED#

CURRENT# = ID # of the current accessory you want to swap
DESIRED# = ID# of the accessory you want to obtain

I got no idea of what you explained at the end :lol: :lol: :lol:
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Re: Quick Code Creation

Postby You » Thu Mar 14, 2013 1:03 pm

an 8 code is basically only one line with the exception if you are searching for more than 4 bytes, which I showed how a search for 8 bytes requires the second line of code (do note, 8bytes is not the limit).
Other than that, the code is essentially the same as if you were using a 0, 1, 2 code with the addition of the pointer and different valutation of the offset.

8 at the start as I stated, is the equivalent of using 0x in advance mode in the search bar, the 001 denotes I want to search one time, so pressing search once performs the same function as this code, lastly 0004 is the amount of bytes I am matching.
What you are matching as far as bytes, follows this first part of code. So since 4 bytes is what I was looking for, specifically these 4 bytes; 0E180003, that is what I put.

This Line below, is the same as you write a 2 base code, the only difference is the Pointer (8) and offset valuatation.
280002FE 00C65D3F

So, Normally If I used this code alone it would look like this
Code: Select all
200002FE 00C65D3F

Notice there is no 8 there and that is because it is only used as a pointer when Referencing the first line of a Search base code
This line of code reads 2 for 32 bit(4bytes), 00002FE for the offset,
Write 00C65D3F at this offset.

When writing codes starting with a 2, the offset you use is the start position, so it would write the bytes like this
Offset_____Bytes
0x000002FE | 00
0x000002FF | C6
0x00000300 | 5D
0x00000301 | 3F

Now when utilizing a Pointer in the code it changes the valutation of the offset, so
Code: Select all
280002FE 00C65D3F

2 is the same 32bits(4bytes), 8(Pointer back to Search), 0002FE Distance between Searched Bytes and Write Point
00C65D3F value to write at this point.

You can see the reason why it starts at 0E and not 03 in Advance Mode. When you search 0x0E180003 your cursor will be on 0E and not on 03.
The offset 0002FE is just shifting this cursor over to the right 02FE bytes and then begin a write of the value you provided.
Each time you are using a pointer, it refers back to the search position, so the 280002FE AND the 0800030A both start their count from the 0E

As with the template, it is designed to target Equipment bags/Party Member bag, the notation for Accesories in Wkc2 is 00001400, so searching this value over and over in Advance Mode will produce several results.
I just further refined the search by making the search 8 bytes long, so the addition of CURRENT# is the Accessory ID you would input in advance mode for a swap. You will notice the 00001400 before all ID's of Accessories in the equipment storage as well as your storage on your NPC/Avatar.
Finally with the DESIRED# Line, 28000004 DESIRED#, the whole code will Match this 00001400CURRENT#, then it will count 4 bytes from 00 and start writing.
So it will count the 00, 00, 14, [first byte of CURRENT#] and start writing at this [first byte of CURRENT#] the DESIRED#.
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Re: Quick Code Creation

Postby GameGenieBob » Fri Mar 15, 2013 2:35 am

Thanks for the excellent guide there You.

Certainly helped me understand a lot more clearly.
Want to uploaded a save file for us to look at?
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http://forum.thegamegenie.com/viewtopic.php?f=10&t=4626#p24845

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Re: Quick Code Creation

Postby danver » Mon Apr 01, 2013 9:54 am

just saying i ahve no idea what the heck you guys are talking about lol. From what im reading it looks like a gibberish to me i cant understand a word of it lol one of you need to teach me and i elect bob to do it he he
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Re: Quick Code Creation

Postby GameGenieBob » Mon Apr 01, 2013 11:19 am

I am still learning about Quick Codes myself. Unfortunately I would be a terrible teacher haha.
Want to uploaded a save file for us to look at?
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http://forum.thegamegenie.com/viewtopic.php?f=10&t=4626#p24845

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Re: Quick Code Creation

Postby th3darkness » Mon Apr 08, 2013 11:10 am

ok just to clarify some stuff I'v been reading.

lets say i have the offset address i want to write too directly without doing any serch.

lets say the offset address is 0x00002688
i want to replace 2 Bytes (with this 75 30) starting at that location.
would my code look like this?:

10002688 75300000

example picture Image
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Re: Quick Code Creation

Postby GameGenieBob » Mon Apr 08, 2013 1:39 pm

Close

It should go like this.

Code: Select all
10002688 00007530


Just change the 75 30 to what ever you want there.

75 30 = 30,000
Want to uploaded a save file for us to look at?
Make sure you read this first!


http://forum.thegamegenie.com/viewtopic.php?f=10&t=4626#p24845

Any saves uploaded with no information will be deleted WITHOUT warning.
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Re: Quick Code Creation

Postby Gaarasaiyan » Tue Apr 09, 2013 12:29 pm

GGbob is exactly right that is how the code should look. If you have any questions feel free to PM myself or Bob if you PM Bob and he doesn't know the answer he will PM me, ain't that right my pupil ;) LOL I kid, either way you will be fine. Bob is a fast learner and is picking the quick codes up pretty quickly. But let me inform you what info that isn't made public I cannot teach Bob and which means I couldn't teach anyone else either but if you need a code written and it falls under the code types not made public or is GG specific rather, then I will write the code for you and you can test it and let me know if it worked or not.
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Re: Quick Code Creation

Postby Xiongzzle93 » Sun Apr 21, 2013 8:38 pm

Is all the games codes in the same area? If you search the same numbers?
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Re: Quick Code Creation

Postby CrazyGreenNinja » Thu Apr 25, 2013 7:00 pm

Every game has a different method of saving data. Some games like Castlevania HD have stationary saves, so any code made for that game should work for any other Castlevania HD save. Some games have save data that is always moving, or floating (at least I think it is called floating, but that is not the point). In that case, stuff is never in the same place twice, so special codes have to be created, and sometimes the data moves so much that its not even possible to make codes. Does that kind of sort of answer your question?
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Re: Quick Code Creation

Postby Xiongzzle93 » Fri Apr 26, 2013 12:59 am

i guess so
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Re: Quick Code Creation

Postby CrazyGreenNinja » Fri Apr 26, 2013 4:42 am

Xiongzzle93 wrote:i guess so


Is there something you would like me, or someone else to try to further explain?
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Re: Quick Code Creation

Postby Xiongzzle93 » Fri Apr 26, 2013 4:47 pm

noo i think i get it
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Re: Quick Code Creation

Postby CrazyGreenNinja » Fri Apr 26, 2013 7:16 pm

Okay :)
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Re: Quick Code Creation

Postby neckface » Thu May 30, 2013 6:14 pm

is there any way to set a negative offset? so that we can jump back a number of bytes from the pointer we searched?
an example:
80010004 12345678
28(negative offset) 87654321

negative numbers in hex representation is probably too many bytes though huh? just curious, would help with dynamic data in saves. great tutorial here, thanks :)
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Re: Quick Code Creation

Postby CrazyGreenNinja » Fri May 31, 2013 9:59 am

neckface wrote:is there any way to set a negative offset? so that we can jump back a number of bytes from the pointer we searched?
an example:
80010004 12345678
28(negative offset) 87654321

negative numbers in hex representation is probably too many bytes though huh? just curious, would help with dynamic data in saves. great tutorial here, thanks :)


If that were possible, that type of code is not among the information that the Game Genie team is sharing with us, so they wouldn't be able to tell you if it did exist. They keep some information confidential.
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Re: Quick Code Creation

Postby prismatic1080 » Mon Jun 24, 2013 12:55 pm

Could Gaarasaiyan or Game Genie Bob please show me what I'm doing wrong because I have no idea what I'm doing when it comes to this code creation thing obviously :?: Here's what I got but it won't work.


80001550 00FFFFFF
80001550 0000FFFF
10001550 000000FF
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Re: Quick Code Creation

Postby Stewie_90 » Fri Aug 16, 2013 4:21 pm

I have been trying to understand tis for a few days no and I'm not sure i've been try to make a code to swap a 9 mm pistol out of your inventory for a debug magapistol on fallout NV but not sure how. I've looked for days and saw others have saves like it but I cant find a way my self and it's a floating type as he said earlier. if someone could help id be thankful
P.S. I know a few have been searching as well for that and a weight mod if you could help me or just swing some specific info in that board im sure a lot of people would love that THANKS ether way
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Re: Quick Code Creation

Postby method4ever » Tue Sep 10, 2013 6:33 am

th3darkness wrote:ok just to clarify some stuff I'v been reading.

lets say i have the offset address i want to write too directly without doing any serch.

lets say the offset address is 0x00002688
i want to replace 2 Bytes (with this 75 30) starting at that location.
would my code look like this?:

10002688 75300000

example picture Image


GameGenieBob wrote:Close

It should go like this.

Code: Select all
10002688 00007530


Just change the 75 30 to what ever you want there.

75 30 = 30,000


But according to his picture the address is 00002680 so shouldnt it be 10002680? or is it because he is starting at the ninth byte that we put 10002688?
(is it 2688 because in programming we start at 0 instead of 1 and that would make 2688 be the 75)

Also why is it 10002688 as opposed to 80012688? also why isn't it 10002680 or 80012680?

Think I got it! tell me if I am wrong but it is 10002688 because 75 is the 8th byte on the line 2680 and it is 1 because he is writing to 2 bytes (FF FF or in this case 75 30) and the reason it is 00007530 is because that line is only adjusting the 7530...

now if he wanted to change the EB CE 75 30 to read 90 80 75 30 he would do:
20002686 90807530

2 because he is writing to 4 bytes ( FF FF FF FF or in this case EB CE 75 30)
and 2686 because EB starts at the 6th byte in the address 2680

and if he wanted the "75 30 or 30,000" to be changed to "90,000" he would use the following:
20002686 EB015F90

because 01 5F 90 in hex is 90,000 in dec

Thanks! Trying to learn.. (so many edits)
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Re: Quick Code Creation

Postby GenieLamp » Tue Sep 10, 2013 8:33 am

method4ever wrote:But according to his picture the address is 00002680 so shouldnt it be 10002680? or is it because he is starting at the ninth byte that we put 10002688?
(is it 2688 because in programming we start at 0 instead of 1 and that would make 2688 be the 75)


Remember, the first part of the code is an address and is hex and as you've stated, the code STARTS at the "9th byte" which is 0x2688. Quick tip...whenever you talk about hex, write them with 0x as it makes it easier to work out if you're talking hex or dec values, eg 10 or 0x27 or 0x18FE1871 etc :)

method4ever wrote:Also why is it 10002688 as opposed to 80012688? also why isn't it 10002680 or 80012680?


The first digit is a code type, in this case it's 0x1 which means 16bit static write (in other words it writes the 2 byte value aka "word" at 0x2688)

method4ever wrote:Think I got it! tell me if I am wrong but it is 10002688 because 75 is the 8th byte on the line 2680 and it is 1 because he is writing to 2 bytes (FF FF or in this case 75 30) and the reason it is 00007530 is because that line is only adjusting the 7530...


The second part of the code is the value to write, so in this case he's writing 7530 (which is the same value as already there)

method4ever wrote:now if he wanted to change the EB CE 75 30 to read 90 80 75 30 he would do:
20002686 90807530


2 because he is writing to 4 bytes ( FF FF FF FF or in this case EB CE 75 30)
and 2686 because EB starts at the 6th byte in the address 2680

and if he wanted the "75 30 or 30,000" to be changed to "90,000" he would use the following:
20002686 EB015F90

because 01 5F 90 in hex is 90,000 in dec

Thanks! Trying to learn.. (so many edits)[/quote]

This isn't quite correct. The value in there is 16bit/WORD. You cannot change this into a 32bit/DWORD value because the game will likely say corrupt, so your maximum value will be whatever you can fit in a 16bit value, eg 0xFFFF.

IF it showed for example 0x00007530 and NOT 0xEBCE7530, then you could try a 32bit/DWORD value and it may or may not work. If it didn't work, then it would be 16bit/WORD for sure.
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Re: Quick Code Creation

Postby WilHiteWarrior » Sat Sep 14, 2013 1:17 am

Well that explains the codes that begin with 8, what about ones that begin with 4?
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Re: Quick Code Creation

Postby flynhigh09 » Wed Oct 16, 2013 5:31 pm

Could you give me an example how to find offset for theses types:
6A000000 00000004
6A410000 00010810
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Re: Quick Code Creation

Postby ViperX420 » Sat Feb 22, 2014 6:30 pm

ok so i got a code i'm working on

Example 1 Soul Seed - 99 Soul Seed Code
search 0x65795F736D5F6C74000000000000000001
write next (0):0x65795F736D5F6C74000000000000000063

80010008 65795F73
6D5F6C74 00000000
XXXXXXXX 00000063

i'm just trying to figure out the what to place where i have my XXXXXXXX right now to get it to replace the 1 btye at the end of this code above in example

edit i figured out a way that works :D

80010008 65795F73
6D5F6C74 00000000
08000010 00000063
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Re: Quick Code Creation

Postby ViperX420 » Tue Feb 25, 2014 4:15 am

ok so I know how to write 0,1,2, and 8 codes.,, but what do 4 codes do exactly? I think i understand what it is by looking at a few but I want an explanation of what it exactly does and how to use it properly would greatly appreciate it :)

0 = writes 1 byte Example 000000FF

1 = writes 2 bytes Example 0000FFFF

2 = writes 4 bytes Example FFFFFFFF

4 = ?

8 = Search Code examples shown below.
80010001 000000FF = Search for 1 byte 000000FF
80010002 0000FFFF = Search for 2 bytes 0000FFFF
80010003 00FFFFFF = Search for 3 bytes 00FFFFFF
80010004 FFFFFFFF = Search for 4 bytes FFFFFFFF
80010008 FFFFFFFF = Search for 8 bytes FFFFFFFF FFFFFFFF
FFFFFFFF 00000000
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http://www.mediafire.com/download/wsiu2 ... Rev108.zip
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Re: Quick Code Creation

Postby Skiller » Tue Feb 25, 2014 6:21 am

ViperX420 wrote:ok so I know how to write 0,1,2, and 8 codes.,, but what do 4 codes do exactly? I think i understand what it is by looking at a few but I want an explanation of what it exactly does and how to use it properly would greatly appreciate it :)

0 = writes 1 byte Example 000000FF

1 = writes 2 bytes Example 0000FFFF

2 = writes 4 bytes Example FFFFFFFF

4 = ?

8 = Search Code examples shown below.
80010001 000000FF = Search for 1 byte 000000FF
80010002 0000FFFF = Search for 2 bytes 0000FFFF
80010003 00FFFFFF = Search for 3 bytes 00FFFFFF
80010004 FFFFFFFF = Search for 4 bytes FFFFFFFF
80010008 FFFFFFFF = Search for 8 bytes FFFFFFFF FFFFFFFF
FFFFFFFF 00000000



viewtopic.php?f=12&t=241#p2445

Should help you with the information your looking for .
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Re: Quick Code Creation

Postby alchemist » Tue Jul 15, 2014 10:22 pm

Can anyone send me the code to reset all the Synthetic Materials to just 1 of each, or if possible none please?
Here is the code for 99 of All Synthetic Materials if it helps
400004A2 00000063
40080001 00000000
40000582 00000063
40170001 00000000
00000534 00000063
00000535 00000063
00000536 00000063

also does the code for game genie work on wannabe?

I'm willing to donate $5 to the person that sends the synthetic Material reset code
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Re: Quick Code Creation

Postby Gaarasaiyan » Tue Jul 15, 2014 11:47 pm

Code: Select all
400004A2 00000001
40080001 00000000
40000582 00000001
40170001 00000000
00000534 00000001
00000535 00000001
00000536 00000001


That should do it, I'll take that $5 now lol. Let me know if it works bud
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Re: Quick Code Creation

Postby jeredwolffe » Thu Jul 31, 2014 2:24 am

GRGRGRrrrr feeling stupid and frustrated. I've been looking through the tutorials section for over a month and nothing actually explains how I get to put in all the wonderful codes in this forum. I only got my PS3 Dec. 2013, so I know I'm in serious catch up mode. When I open my game Genie there is no apparent way to alter the quick codes from the quick mode, only check boxes. And in advanced mode, one of the tutorials says that the window on the lower right should show cheats that are available. Both the windows on the right are blank and unselectable. I can sort of follow all the explanations about how to find the location and code you want within the main save coding, but nothing explains how to alter those values. Any help would be greatly appreciated. :oops:

To clarify, I picked up White Knight Chronicals International Edition and am trying to apply the perfect avatar code I found in the community made codes forum, but have no idea how or where.
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Re: Quick Code Creation

Postby ss4gogeta069 » Thu Jul 31, 2014 8:04 am

Ok, I will be glad to explain everything you need to know. First, to add the quick codes, you right click on an existing code in the quick mode and click add code or add cheat, don't remember which. Then you just name it, you can but don't have to put a description, then put the code in the bottom box. As far as the codes showing in advanced mode, the codes we released from Game Genie used to be visible in the boxes you are talking about. However, a certain other software was stealing our codes and passing them off as their own. Thus, we don't show our codes anymore. If you add your own quick codes into the software, those will be visible in advanced mode. As far as altering the values in advanced mode, you just have to translate the value you want in decimal into hexadecimal via your calculator on windows (just open the calculator and click view and change it to programmer, type the value in decimal and click hex on the left side and it converts it for you), then just put it where you want the value changed. If you have any more questions feel free to PM me and I will be glad to help.
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Re: Quick Code Creation

Postby jeredwolffe » Sun Aug 03, 2014 3:19 am

Thank you. I really appreciate the explanation. The ironic thing is, I thought I deleted my post there because I stumbled across the "Add Codes" and even thought of a couple more by taking the codes supplied in the WNC IE post and changing the character name info using Misty's post for WC 2. But again. Thank you for your prompt reply.
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Re: Quick Code Creation

Postby ss4gogeta069 » Sun Aug 03, 2014 7:25 am

No prob. Misty did an excellent job with that one!!!
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